Contents.Synopsis Background In 2013, a nuclear war forced a large amount of Moscow's surviving population to relocate to in search of refuge. Eventually, communities settled within the underground train stations and developed into independent states over time. Factions emerged, ranging from the independent peacekeepers the 'Rangers of the Order', to the neo-Stalinist 'Red Line' faction and the neo-Nazi 'Fourth Reich', to the more powerful factions such as 'Polis', which contained the greatest military power and the most knowledge of the past, and the 'Hanza' regime, which controlled the main ring of metro stations by its sheer economic power.As these groups began to evolve, the Red Line and the Fourth Reich quickly entered a state of war, as both sought to destroy the other. As the war raged, the stations who refused to join either side were either demolished by the factions, merged into the Hanza regime, raided by criminal bandits, or formed their own independent states.
Other stations were outright destroyed by animals, mutated by the nuclear fallout. While most of the stations were controlled by the three main factions, some stations formed an independent alliances, including the ('Exhibition'). Within that station, the events of Metro 2033 unfold.Plot The protagonist of the novel is a 24-year-old man named Artyom who was born before the nuclear war. He was saved from a horde of carnivorous rats that killed his mother and the inhabitants of his station as a baby by Sukhoi, a military officer. Sukhoi is now one of the authorities of VDNKh, one of the stations in the Metro, and has raised Artyom as his son.
Artyom spends his time on patrol in the tunnels and working in the mushroom factories.Artyom meets a man named Hunter, who is looking for Sukhoi. The three meet and discuss the situation in VDNKh. VDNKh is facing increasing attacks from mysterious creatures known as 'The Dark Ones', who inspire terror throughout the station. Hunter leaves, but asks to speak to Artyom. Artyom confesses that 10 years earlier, he and his friend went to the surface at the neighbouring station,. They were unable to seal the exit after their visit and the Dark Ones have been using this entrance to the metro ever since. Hunter tells Artyom that he intends to gather intel on the Dark Ones, and in the event that he doesn't return Artyom must carry a message to a man named Melnik at Polis with news of the threat.
Feeling a sense of responsibility for the Dark Ones' attacks and seeking adventure, Artyom accepts.Artyom begins to journey towards the centre of the Metro. His first companion, Bourbon, is killed by a psychic force transmitted through the pipes and Artyom is then guided by a mystic named Khan. Khan leads him to which is controlled by criminal gangs, but they become separated during an attack by the Fourth Reich. Artyom flees, only to be captured by the Reich who sentence him to death for killing an officer. Just before his execution, a band of revolutionary fighters intervene and rescue him.
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Pursued by the Reich, Artyom is left at Paveletskaya station and his route to Polis is blocked by the Hansa controlled, who operate strict border controls. Artyom's passport was lost during his detention, and after a failed attempt to gain travel papers by betting on rat races, Artyom is taken into custody. After escaping, he finally reaches Polis. He delivers his message to Melnik, and the leadership of Polis gather to determine their course of action.Although Polis do not agree to intervene, a faction known as the Brahmins (who consist of scientists and academics who collect books from the ), contact Artyom. They offer a solution to the threat of the Dark Ones in exchange for Artyom's help in recovering a sacred book, as they believe him to be psychically sensitive.
Artyom travels to the surface with Melnik and young Brahmin called Daniel. They enter the library and are attacked by the 'librarians', mutated creatures that reside there. Daniel is mortally wounded, but before dying, gives Artyom his reward anyway. It is an envelope containing directions to a functioning missile silo. Artyom and Melnik flee without the book and re-enter the metro, arriving at station. Melnik leaves Artyom at the station while he goes to collect reinforcements but whilst he is away, Artyom becomes involved in the search for a missing child. Artyom and the child's father are abducted by a tribe of cannibals who worship 'The Great Worm'.
They are rescued by Melnik and a squad of fighters and they escape into, a secret set of tunnels that lead to the missile site.The team pass through the metro station leading to the, which contains a mutated bio-weapon that attempts to hypnotize and consume them. Several are killed before they explode a tank of fuel to distract it.
The majority of the group go to the surface and the missile silo, while Artyom is accompanied back through the metro so that they can provide targeting co-ordinates from a suitable location,. On the way, they stop at VDNKh, which has been almost overrun by Dark Ones. After a brief re-union with Sukhoi, Artyom reaches the tower and his team provide the missile site with the location of the Dark Ones hive. As they do, Artyom has a vision, which relates to the dreams and nightmares that he has been having. The Dark Ones have been trying to make contact, unable to communicate with the human survivors within the metro in a meaningful way, before they found Artyom. Artyom re-evaluates their behavior and realizes that what was seen as aggression were actually attempts to make contact, which were only met with violence. As Artyom realizes that the two races could co-operate, the missiles fall and the Dark Ones are killed.
Realising that the Dark Ones were killed in vain, Artyom tears his mask off and heads back home in tears.Publication. Signing a copy of Metro 2033 at 2012The book first appeared online in 2002 and later became an interactive experiment, drawing in thousands of readers from around Russia and abroad. In 2005, it was printed by and became a nationwide and worldwide bestseller. The English edition was released on 18 March 2010 to coincide with the release of the.Reception By 2010, over 500,000 copies of Metro 2033 had been sold in Russia alone.
Over 2 million had read the book on its official site before it even was published in print. Foreign book rights have been sold to dozens of countries. In 2007, Glukhovsky was awarded the Encouragement Award of the at the for Metro 2033.
Adaptations Video game. Promotional models for with copies of the book at 2010First-person shooter video game Metro 2033, developed by the Ukrainian studio, was released worldwide in 2010.
Glukhovsky said that he had chosen a video game adaptation over a film as it gave him more artistic freedom to work. Two sequels also developed by 4A Games, and, were released in 2013 and 2019.Film project As of November 2010, Glukhovsky has been in talks with Hollywood-based studios and producers to sell the film rights. By 2012, has picked up the screen rights to Metro 2033, setting F. Scott Frazier 'Pavito' to pen the script. Was producing via his Gran Via Productions.
However, the production was canceled and the rights were returned to Glukhovsky after he refused to have the film be Americanized and set in instead of Moscow. In December 2018, Glukhovsky explained: 'In Washington DC, Nazis don't work, Communists don't work at all, and the Dark Ones don't work. Washington DC. That's not at all the allusion I want to have with the Dark Ones, it's a metaphor of general but it's not a comment on at all.'
Sequels and franchise.
Another very important issue, connected with the swamps, is that they are inhabited by monsters. Definitely, the type of monsters you are going to see most frequently, is the shrimp that comes here in two sizes.
I recommend against eliminating all shrimps at all cost, or else you will simply run out of resources to secure this area. The monsters are best eliminated with a shotgun, or the double barreled shotgun, by shooting at them when they are exposed, instead of when they hide in their armor. Just like in the case of the ferry cross, incendiary and frag grenades are a good asset here. Since this area is really vast, you are not required o explore the entire area to push the plot forward.
I recommend, of course, to explore the area in a more detailed way to find, among others, an abandoned encampment, secret stashes and corpses that you can search (for supplies, new weapon types - among others a sniper rifle in the booth in the camp and an assault rifle in the overgrown ruins). Remember though about frequent attacks by the shrimps, as well as about the time limit (the gas mask). Try and don't lead to a situation in which you almost entirely run out of supplies when surrounded by monsters.
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Updated: 5 April 2018Rage Island 2, Modern Combat 4, and Kill Shot Bravo are our top selection to play today.The latest addition in this selection are released the 5 April 2018 and ranked #17, released the 18 March 2018 and ranked #35, released the 30 November 2017 and ranked #30.45 Games like Metro: Last Light - Faction Pack for Android, daily generated comparing over 40 000 video games across all platforms.This suggestion collection includes stealth FPS (First Person Shooter) games in a post-apocalyptic world. The order in this selection is not absolute, but the best games tends to be up in the list. Mac Windows AndroidThe president of the United States of America has been assassinated and you are the prime suspect. In XIII, you must unravel a conspiracy that left your memory erased, the President dead, and a bullet wound in your head. Evade assailants eager to end your life or use them as human shields. Select from a deadly arsenal of weapons including silent crossbows, furious automatic weapons, and ashtrays.
Face off against other players in multiplayer modes such as Barfight or go co-op in Cover Me mode. Uncover both your shadowy past and America's darkest corridors of power.
XIII similarities with Metro: Last Light - Faction Pack:.Good matchBad match39# - 2013 Review 73 Score. AndroidThis action packed space shooter combines 8 artistically magical 3D worlds, superb controls, challenging enemies, upgradable weapons, and futuristic sound effects to make for a truly immersive gaming experience.The scenery in Solar Warfare, from space stations, to lush floating mountains, to ice planets, to desert terrain, to asteroid belts and everything in between this sci-fi galaxy is detailed and unique. Solar Warfare similarities with Metro: Last Light - Faction Pack:.Good matchBad match43# - 2007 Review 90 Score.
When I played Metro 2033, I got the bad ending, even though I felt I did make only 'good' choices throughout the game. I just purchased Metro Last Light, and before starting it, I want to know what exactly I need to do to get the 'good' ending. I don't want to invest several hours in a game, only to find out that I get a crappy ending. I'm asking this here because in Metro games, it isn't really obvious what needs to be done to get the 'good' ending. Please help me out. I don't mind if you reveal minor spoilers here, but please don't reveal either the good or bad ending.
I've heard it has to be pretty much a pacifist run (anywhere between 5-50 kills max and spare everyone you can). I can almost confirm that because I did nearly every 'good' thing throughout the game (listen to conversations, explore everywhere, give gold, etc), that's pretty much standard after playing 2033, but I still got the standard ending. It's not like 2033 where exploration and conversations get you most of the way. If you kill too many people so that you can explore or rescue, it's overall a negative effect (imo, have no data on this).It's best not to think of them as 'good' and 'bad' endings; there's just an additional, alternate ending, but a majority of players will get the standard ending. Besides, the game gives you a ton of weapons, a ton of cool ways to dispatch enemies, and some pretty horrific/evil enemies, but it expects you to run through without killing any of them to get the 'good' ending?
I don't really agree with the developers choice to do this and it really doesn't make sense with the alternate ending. The endings probably should have been switched, based off some dialog overheard in the game, but that doesn't stop it from being a really enjoyable experience. Most of the comments in this thread are half-truths. There are certain areas where not killing things does give you the moral points but if you want a full list on the moral points there is a page on the Metro Wikia ( A lot of the moral points are more random than you might think.QUOTE='funkyzoom'Come on, guys. Please respond.Sheppard212also heard something about paying a hundred bullets for property damage; as to where that is, I'm clueless. I also got the bad ending but I killed most everything anyway.
That 100 MGR payout is in Venice. Buy enough drinks at the bar to get absolutely plastered where you black out.
Once you wake up, head back to the bar to find it in shambles. Listen to the barkeep talk and then a prompt to pay him will come up. Boom, 100 MGR down the drain to get a moral point. You do not need this one though as long as you get most of the others.I like to leave no enemy alive. So, I'll probably get the bad ending anyway. Junakapekto Not necessarily, I kill almost all humans in each level and get the good ending.
Only a few levels require the no kills to get a moral point. So far I have beaten the game 3 times and got the good ending 2/3 times. Once you know about the moral points then it is easy. My next few playthroughs are going to focus on finding the rough amount of moral points needed to get the good ending as well as getting all those damn notes. So make sure to explore everywhere since many of the points are based on sheer exploring.
QUOTE='junakapekto'I like to leave no enemy alive. So, I'll probably get the bad ending anyway.PMCBlackwater Not necessarily, I kill almost all humans in each level and get the good ending.
Only a few levels require the no kills to get a moral point. So far I have beaten the game 3 times and got the good ending 2/3 times.
Once you know about the moral points then it is easy. My next few playthroughs are going to focus on finding the rough amount of moral points needed to get the good ending as well as getting all those damn notes. So make sure to explore everywhere since many of the points are based on sheer exploring.Ah, okay. I'm on my first playthrough. I just want to finish the game first. We'll see when the moral stuff present themselves. This hidden morality system is really flawed.
I completed TWO playthroughs of the game, doing EVERYTHING on this list during both playthroughs, yet I got the bad ending BOTH times. Now I realize that the good ending is totally random.
Probably they have designed it so that 9 out of 10 copies of the game get the bad ending irrespective of following everything on this list, and only 1 copy gets the good ending. Totally disappointing.Not only me, 3 of my friends too played the game. And only one among the 4 of us got the good ending, although he was the one who played more carelessly and went against several actions mentioned on the list.